Teens Go for Gadgets, Games, Websites
Marketers who want to reach teens should take advantage of their penchant for entertainment devices and websites about gadgets and gaming, and should attempt to reach them through in-game advertising and advergaming, writes eMarketer (via MarketingVox). Particularly, gaming offers the best opportunity, with the vast majority of U.S. and Canadian consumers age 12-21 owning some sort of gaming device - and three of four playing online and offline games on their PCs, according to Forrester Research. Over two-thirds own PCs, DVD players, mobile phones or other handheld devices.




