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Rock-Based Videogames Help Sell Music

Music-based videogames, such as the popular Guitar Hero (Activision) and Rock Band (Harmonix/MTV Games), are having a significant impact on music sales, according to a Jacobs Media web survey of Rock listeners across the U.S., reports MarketingCharts.

Millennials Demand On-Demand Content

Millennials (young adults ages 16-27) not only look for more rich media but also greatly influence the buying decisions for home as well as mobile technologies and services, according to the initial results of a Motorola study, MarketingChart reports (via MediaPost).

As U.S. Homes Go Wireless Only, Telephone Survey Integrity Threatened

Nearly one in six U.S. homes (15.8 percent) had only wireless telephones in the second half of 2007, according to preliminary results from the July-December 2007 National Health Interview Survey (NHIS) from the Centers for Disease Control and Prevention (CDC), reports MarketingCharts.

Google, Facebook Let Users Port Profile Data to Other Social Networks

With the launch of respective new tools, Facebook and Google shall become latest supporters of data portability among social network sites.

Lackluster Teen Spending Indicates ‘Discretionary Recession’


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Though fashion still accounts for 41 percent of the total teen budget, total teen spending in the category declined nearly 20 percent year over year, pointing to a “discretionary recession,” according to the 15th semi-annual “Taking Stock With Teens” study by Piper Jaffray, MarketingCharts reports.

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Half-Naked Hannah Montana Draws Millions to VF.com

A photo of a not-quite-clothed Miley Cyrus (aka Hannah Montana) draped in a satin sheet within the pages of Vanity Fair sparked controversy earlier this week - and record traffic to the publication’s website.

MySpaceTV Develops 12 Youth-Friendly Pilots, Cute Animals Included

MySpaceTV, a division of News Corp.’s MySpace, has been hunting for programming that will keep the social network’s young users logging on while at the same time appealing to advertisers.

Wii Are Family - Kids Benefit from Social Gaming, Say U.K. Parents

U.K. parents say social gaming platforms (such as the Nintendo Wii) are having a positive influence in their homes, as well as facilitating peer bonding and encouraging children to do more exercise, according to a new TNS Technology survey, MarketingCharts writes.

Radio Disney Launches Interactive Mobile Site

Teenie boppers can now tune in to a Radio Disney website and texting program via their cell phones, as long as the phones have internet access and data services.

To Reach Gen-Y Hispanics, Reflect ‘Bi-dentity’

Hispanic Gen Yers live a “mix-and-match” lifestyle, according to a new report from The Intelligence Group and Creative Artists Agency.

OOH Patterns of Young Adults, Wealthy, Movie Enthusiasts Studied

As more consumers are “on the go,” out-of-home marketing is becoming an effective way to reach them, according to a consumer-insight study of the out-of-home patterns of young adults, the affluent, and movie enthusiasts by Aegis Media’s PosterscopeUSA, MarketingCharts reports.

Older Web Users: Online Content, Ads Aimed at Young

Most internet users age 45 or older say content online serves less their needs and interests than those of younger persons, according to (pdf) a Burst Media survey on the availability of age-appropriate online content, website design and targeted advertising, writes MarketingCharts.

Kids Get Gossiping with Spleak-Hearst Deal

Teens, those mavens of social networking and gossip, will have a new tool at their disposal thanks to a deal between Hearst Magazines Digital Media and Spleak Media Network.

Behavioral Ad Targeting Mostly OK - If Privacy, Security Safeguards Instituted

Most U.S. adults are uncomfortable that some websites use information about one’s online activity to customize website content or ads - but, if site privacy and security policies were improved, most would be comfortable with the practice, according to a new study, writes MarketingCharts.

Americans More Comfortable with Kids’ Social Networking, Chat Room Use

Americans are growing more comfortable with young people’s use of the internet - including social-networking sites, chat rooms and email - according to the Congressional Internet Caucus Advisory Committee (CICAC), writes MarketingCharts.

Digital Media Screens in Quick-Service Restaurants Get Attention

Millions of U.S. adults visit quick-service restaurants each month, and they constitute a prime audience for in-store digital media, according to an Indoor Direct study conducted by Arbitron at Wendy’s, Denny’s, Hardee’s, Arby’s, and CiCi’s Pizza stores, writes MarketingCharts.

‘High School Musical 3′ in Theaters this Fall - ‘Four’ Already in the Works

With the phenomenal success of the High School Musical franchise among the teeny bopper crowd - and even adults have been known to hum along to ‘The Start of Something New’ - Disney has no plans to halt the freight train.

‘Star Wars’ Comes to Life at Cartoon Network Upfront

Stormtroopers descended upon Cartoon Network’s annual upfront presentation along with Star Wars creator George Lucas himself, in order to promote the network’s upcoming animated strip Star Wars: The Clone Wars.

Nearly Half of U.K. Kids Create Online Profiles; Some Use Net to Terrorize

Nearly 50 percent of the U.K.’s kids - that is, those ages 8 to 17 years old - who have access to the internet have created a profile on a social networking site.

Social Media Marketing Still Lacks Strong Metrics

Companies are adopting social media as a marketing tool, but they are struggling to find effective metrics, writes Paul Gillin (author of The New Influencers) in a report issued by the Society for New Communications Research (SNCR), MarketingCharts writes.

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