Advertisers are finding that banner ads in mobile games are viewed as an annoyance, reports Digiday. Companies like Kiip and Appsavvy, and San Francisco-based Gimmie, have found an alternative: rewarding game players with coupons or points toward a purchase.
Advertisers using Kiip applications offer what Kiip calls “Real Rewards for Virtual Achievements.” A player who, for example, achieves a high score in “Slam Dunk Basketball” may receive congratulations and an offer from such consumer brands as Sephora, Carl’s Jr., Dr. Pepper and 1-800-Flowers.
Thusfar, no market research exists to quantify the benefits to those advertisers, or to the game developers who incorporate Kiip, AppSavvy or Gimmie (now in private beta testing). But Kiip CEO Brian Wong estimates the number of mobile game players in the U.S. is 15 million, and growing; and increasingly female. But in addition to those top brands, in-game reward developers are attracting heavy investment. Kiip was incorporated only in July 2010, and has since received $4.4 million in funding from True Ventures, Hummer Winblad Venture Partners, and Crosslink Capital. Appsavvy has received $3.1 million in first round funding, also led by True Ventures, and a private investment by About.com Founder Scott Kurnit.
