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In-Game Ads Drive 60% Increase in Awareness

Published on October 03, 2005 | Email this article
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In-game campaigns result in a 60 percent increase in awareness for a new product, according to a Double Fusion and Nielsen Interactive Entertainment study (via Yahoo). And while all ad formats had significant impact, animated 3-D advertising insertions achieved twice the recall of static billboards.

In-game advertising has been gaining attention in recent months. In July, In-game ad developer Massive Inc. launched its first full-motion video and audio ads in a major videogame release. More recently, The Jack Myers Media Business Report 2006 Marketing and Advertising Spending Forecast predicted that the fastest growing media segment will be in-game advertising.

 

The new study looked at a variety of advertising insertions within the downloadable version of London Taxi, a PC game published by Metro3D. A pre- and post-exposure study explored changes in ad awareness, recall and purchase intent for a Procter & Gamble’s Flash Car Wash, a new cleaning product distributed in the UK.

Positive perceptions of brand attributes for the product such as being “easy to use,” “time saving,” “convenient” and “more effective than traditional methods” all showed small but consistent increases.

General perceptions of in-game advertising are relatively positive: in the pre-survey 50 percent of respondents agreed that in-game advertising makes a game more realistic while only 21 percent disagree. Likewise 54 percent agreed the in-game advertising “catches your attention,” while only 17 percent disagreed.

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